Discrimination of Otaku Culture in Japan and in the Philippines
A Research Paper Presented to
Mr. Dustin Celestino of The English Resource
Center
Asia Pacific College
Magallanes, Makati
In Partial Fulfillment
Of the Requirements for the Course
RESWRITE-Research Writing
Jane Dianne S. Gaylican
February 2013
CHAPTER
1
INTRODUCTION
A.
Background
of the Study
Anime obsession has now captured the
world’s attention. Otaku is the Japanese slang term for “geek”. Commonly, it is
a word subjected to being a fan of anime and manga. In Japan, the word is
looked down upon as a term for a person with any obsessive interest –not
limited to anime and manga- sometimes bordering to extreme levels. "When
these people are referred to as an “otaku”, they are judged for their behaviors
- and people suddenly see an “otaku” as a person unable to relate to
reality". (http://en.wikipedia.org/wiki/Otaku)
Throughout the years, there are more
Otakus than there are Anime and Mangas. But technicalities and controversies
often arise from popularity. According to Otaku enthusiast, Lawrence Eng, the
discrimination of Otakus started with the Miyazaki incident in the year 1989. Miyazaki
kidnapped and murdered 4 little girls. When he was arrested, the police found a
huge collection of various anime and manga, some of it pornographic, in his
apartment. The media found out about this and repeatedly pressed that Miyazaki
is an Otaku, thereby exposing the term to the public. As such, “Otaku” was connected
with lunatics like Miyazaki and in panic, many of the media tried to blame
Miyazaki’s odd behavior on anime and manga. (http://www.cjas.org/~leng/otaku-p.htm)
Putting said incident aside, the Otaku
community continues to rage on. This is evident to the Philippines growing
Otaku society. Beginning with its involvement in learning more of Japan’s
culture, language, an interest in manga, cosplay, figure collecting, anime
conventions, and game and animation development.
But currently, some fans get started on
all the wrong aspects of Otaku fandom, earning the concern of the elderly and
the discrimination of modern society. Viewers are ultimately captured by
infamous genres of anime, Action and Hentai. Most anime titles like Dragon Ball
and Naruto feature violence to its audience, allowing children below the age of
7 and even older spectators to imitate the violent acts presented in the said
shows. There is also the concept of Hentai or Anime pornography. With its fame,
Hentai is now accused to be the real anime -when in truth, it’s not. This leads
to the misconception of other people thus they show prejudice to Otakus.
Anime has changed the lives of its fans,
even more so than anyone may think. But with constant negative issues that
refrain Otakus from expressing their love for their interests, in comes
closet-otakus. There is also the idea of how Otakus are taking part in
conventions and cosplay with their budgets on the line, in addition the regular
spending on mangas, games and other anime-related merchandise. There is nothing
wrong with satisfying the desire for your interests.
Anime and Manga are the necessities of
Otakus. It is their perception that anime is their one of a kind stress
reliever and source of entertainment. Although one has to realize that there
are limitations and risks that they have to consider. Therefore, having a
further understanding of the both the positive and negative effects of being an
Otaku.
This research paper focuses on the cause and effects of Otaku culture in Japan and the Philippines.
B. B. Statement
of the Problem
This
study aims to answer the question:
1. What
are the cause and effects of Otaku Culture?
C.
Significance
of the Study
Anime Enthusiasts: This
research will assist anime enthusiasts in learning a lot more about anime in
Japan and the Philippines. Especially the effects it provides to society. It also
teaches how anime is different from cartoons and how it changed the lives of
many.
Otaku Enthusiasts: This
research will educate them further on the aspect of being Otaku: the types, the
lifestyles and how it affects their day to day life. This also helps
enthusiasts who are pursuing their PhD’s on Otaku research.
Parents:
This will help parents understand their children’s interests and what it truly
means to be an otaku. It can also clarify their doubts on letting their
children continue with their obsession and limit them their addiction.
Future Researchers:
As there are information given, it can serve as a guide for future references, especially
to researchers who are interested in learning more about the study.
D.
D. Scope
and Delimitation
This study focuses on the cause and
effects of Otaku Culture. As Anime is now internationally popular, the study
will only center upon its country of origin, Japan and the Philippines. With
the rise of anime popularity in the Philippines and the steady participation of
Japanese Otakus the research will prove to be significant for researchers.
E. E. Materials
and Methods
The study will be based upon articles
featuring Otaku-related information and naturally its effect to its viewers and
modern society. The researcher aims to correct and educate the reader’s point
of view on the discrimination and effects of Otaku Culture in Japan and in the
Philippines. Thorough explanation will be needed as to elaborate the topic
further.
In time, Surveys will conducted on
Otakus, cosplayers and Anime retailers. Details and information that they will
supply, will be relevant as it will be focusing on they cope with the good and
bad effects of being an otaku and how they started as one.
F.
F. Definition
of Terms
Anime noun: a style of
animation that originated and is still heavily centered in Japan.
The
word 'anime' is based on the original Japanese pronunciation of the American
word
'animation.'
Cosplay noun: an abbreviation of
"costume-play". The term refers to dressing up as an
anime/manga/game
character.
Cosplayer noun: a person who dresses up like a
character from a manga or anime series, a
movie,
a videogame, etc.
Hentai Hentai is a Sino-Japanese compound term widely used in
modern Japanese to
designate
a person, action or state that is considered queer or perverse,
particularly
in a sexual sense.
Manga "Manga"
are Japanese comic books/graphic novels. The word literally means
"whimsical
pictures" in Japanese.
Mecha A synthetic or
artificial creature or machine which is of generally humanoid or
other
form. An intelligent program of piece of code inhabiting or controlling a
body
is also known as a mecha, which is short for mechanical.
Otaku A Japanese term
used to refer to people with obsessive interests, particularly
anime
and manga.
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